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Master sun wiki1/3/2023 ![]() ![]() 1/3 Spike Factories are very effective, and are a good supplement towards 3/0 tacks or 2/3 bombs (or sniper or dartlings).Vortex's large size makes it easy to hit, even with the spread. Many 0-0 Dartling Guns, with some lead popping power, could be a viable option, considering their quick fire rate and the ability to aim at Vortex or a large rush of bloons.MOAB Maulers do deal more damage to it than Missile Launchers, as Vortex is considered a MOAB Class Blimp.However on mobile, Absolute Zero can slow down Vortex.Vortex is immune to slowing and stunning, so Sabotage Supply Lines, Cripple MOAB and Pop and Awe will not work against the blimp.It is possible although very challenging to kill the level 20 boss in four tries and no "consumable items" with MOAB Assassins as the main damage. With Monkey Tycoon level 13, you can spam them without a loss in money (Activating the ability would do damage to Vortex, therefore giving you cash to re-buy the ability) and your damage is only depending on your speed. It becomes effective at the end to do some damage against it. Spamming and selling MOAB Assassins could be used.The battle does seem to consist of multiple continuous rounds, particular as evidenced by production from Banana Farms, as well as deployment of crates.Additional towers would be needed to avoid loss of life to any minor bloons that leak through. A single Super Monkey, placed near the center of the track should be able to defeat Vortex on low levels.Strategies See also: Boss Bloon/Strategies#Vortex: Deadly Master of Air Vortex cannot be sucked up or damaged by a 4/x Bloonchipper in BMCM.Moab Mauler does 10 bonus damage, but SHREDR Spikes does 2 instead of 4 damage.Absolute Zero and Pop and Awe also work, but only on the Mobile version. It can be affected by the Boss Blast and Boss Chill, which cost Bloonstones.MOAB Assassins damage is reduced from 750 to 375.Vortex doesn't have any special physical properties except of being a MOAB-Class Bloon, so it can be hit by any tower (except ice and glue).1 Is max and probably means that hit towers are turned down fully 6 sec and are only 1/7 as effective as if it would be not stunned. The stun level is calculated like this: stunLevel = 0.2 + (0.1 * skulls destroyed) + Level * 0.02. The stun time is based depending on level and Vortex health. It moves at a relative speed of 0.2 of the speed of a Red Bloon.Įvery 7 sec, the Vortex starts a pulse in 100 px range, which stuns (depending on stun level) and slows towers in range for 6 sec. Vortex's health for any level past level 19 can be determined using the equation below, where "x" is the level to be accounted for:ġ800² - 44100x + 326700, x ≥ 20 or 900(2x² - 49x + 363) ![]() Health + RBE table below for the first 25 levels. ![]()
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